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From: ZHUNT@Calumet.Yorku.Ca
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Organization: Calumet College, York University
Date: Wed, 8 Mar 1995 11:45:13 -500
Subject: dirty glass
Priority: normal
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Message-ID: <132EB53190@CALUMET.YORKU.CA>
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I'm looking to simulate some glass windows with a bit of dirt on them. As
far as the dirt, I've done them using a transparencey map. What I'd like to
know is what is a good setting for the actual glass.
I read a while back a text file by Allen on using double-sided polygons for
very realistic glass, but the problem was when I created the obkject (single
sided, named) then fliped and merged the polygons to create the double-sided